BEYOND GAMING
The mission of the Shenandoah University Esports program is to go beyond gaming and provide students with an opportunity to develop academically, competitively, and professionally in order to become innovators and leaders in the esports ecosystem.
Our vision is to set the standard for professionalism in the esports ecosystem.
- Esports Management (MBA)
- Esports Management (BBA)
- Esports Management (BS)
- Esports Media and Communication (BS)
- Esports Coaching Certificate
- Esports Management Undergraduate Certificate
- Esports Management Graduate Certificate
- Esports Management Minor
- Esports Health and Fitness Graduate Certificate
- Esports Medicine Graduate Certificate
WHY ESPORTS?
It’s a field exploding with opportunity.
The worldwide esports audience is massive, at 532 million, and there are more than 8 million active streamers on Twitch. Discord, also popular among gamers, Discord has over 150 million active monthly users and 390 million registered accounts and is valued at $15 billion.
While the esports industry as a whole is already a billion-dollar business, it is expected to continue to grow, with an anticipated 2024 value of $1.6 billion, according to Statista.com.
According to Indeed.com, a gaming manager for Blizzard Entertainment, a division of esports juggernaut Activision Blizzard, can earn up to $155,000, while a freelance esports and video game writer can earn an average salary of $60,985, according to ZipRecruiter.
Also, major esports competitions are multifaceted endeavors with worldwide audiences and multimillion-dollar prize pools.
Shenandoah’s Esports Team
Shenandoah’s esports team competes through the National Association of Collegiate Esports (NACE) and the National Esports Collegiate Conference (NECC), with over 40 varsity team members playing eight esports titles against players at colleges and universities across the U.S. and Canada. The team’s on-campus home is in the Esports Arena adjacent to the HIVE and has a private varsity practice space in Halpin-Harrison Hall. Shenandoah has one of the first esports arenas on the East Coast and the first collegiate, spectator esports arena in Virginia! The competitive team and students in the degree programs work hand-in-hand, allowing both groups to have the best esport experience possible, which will help them in college and long after.
Shenandoah University Esports
Many college students grew up playing esports, and now, they can merge their love of esports with their degree.
Shenandoah University now has a varsity esports program, and plays teams from around the country as a member of the National Association of Collegiate Esports. Find out what games Shenandoah's teams are playing, who they're playing, and how esports is making inroads within academia.
A Growing Esports Workforce
The esports field is perfect for anyone interested in event management, communications, gameplay, coaching, exercise science, or being part of a field that promises to grow more prominent and engaging with every passing year. For example, from 2018 to 2019, paid esports positions increased by over 110%.
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As noted on CNBC by Peter Guber, a co-owner of the Golden State Warriors, Los Angeles Dodgers and the professional esports organization Team Liquid, being able to fill a particular place isn’t necessary for esports.
You'll see that it's everywhere, and it isn't bound by geography. You don't use a stick or a bat to play, and you can play alone or with a whole group of people, play against the best."
Peter Guber | Co-owner of Team Liquid
A new world has arrived, right at your fingertips.
We’re ready to pick up the controller and play.
Are You?
Esports News
Esports Students Gain International Experience
Several Shenandoah University esports students traveled from the top of Virginia to the heart of Belgium as part of a credit-bearing Global Experiential Learning (GEL) course in October. The trip, ... Continue Reading Esports Students Gain International Experience
Omnic.AI Brings AI Insights to Shenandoah Esports Play
Artificial intelligence is helping Shenandoah Esports players improve their game. Shenandoah Esports has entered into a partnership with esports player performance data and analytics company ... Continue Reading Omnic.AI Brings AI Insights to…
Shenandoah Esports Wins 3 NACE Awards
Shenandoah University Esports brought home some hardware from the 2024 National Association of Collegiate Esports (NACE) Convention, which took place July 17-19 in Winter Park, Florida. SU Esports ... Continue Reading Shenandoah Esports Wins 3 NACE…
ESPORTS PROGRAM DIRECTOR
Alyssa Duran
ESPORTS LECTURER
Zander Merle-Smith
Zander Merle-Smith received his Bachelor of Arts from Virginia Tech and MBA with a focus in Esports Management from Shenandoah University. He has plans to continue his education with an EdD in the future.
His previous experience as broadcast production lead, esports commentator, and event operations has given him the background knowledge to prepare the next generation for the esports industry.
Merle-Smith has performed as on-camera talent for high school, collegiate, and professional esports events
ESPORTS LECTURER
Chase Neukam
COORDINATOR OF ESPORTS PRODUCTION
Fernando Preciado-Leal
COORDINATOR OF ESPORTS PRODUCTION
Ian Burnett
Current student in the esports program studying Esports Management as well as Esports Media and Communications, graduating May 2024. Competed for Shenandoah’s Rocket League, Call of Duty, Valorant, and Counter Strike: Global Offensive teams between Fall 2020 and Spring 2021. Currently one of the coaches of the Rocket League team. Served as an SEP under the esports program since 2022 focusing on Broadcast Production and Content Creation initiatives. Accepted the role of Student Esports Production Coordinator in January 2024.